Reviewer:
Aaron Brooks
from Saint Paul, MN United States
Just wanted to second what the previous reviewer stated. There seems to be a grounding issue in these cables. I had hoped it was just true for the first cable that I picked up, but it seems to be a design flaw. My work around for this has been somewhat different, however. If the cable is unplugged on the 30-pin end, and the GND unplugged, the 30-pin plugged back in, and finally the ground plugged back in, the same effect is achieved.
The SDK provided is decent, but it would be nice if RedPark were to put out a decent bit of documentation on it.
Here's to hoping a 9-pin cable will be better - and cheaper.
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things you should know
October 26, 2012
Reviewer:
Paul Payne
from Seattle, WA United States
It works.
Things that aren't so great: - If the app closes or your iOS device goes to sleep, you'll need to power your arduino off, unplug the cable, make sure your app is running and then plug them back in. - You need to disconnect the cable from the arduino when programming the arduino. - To get the cable to connect again after programming, you need to follow this protocol: a) unplug cable from arduino and iOS device, b) reset arduino, c) plug in cable to arduino, d) plug in cable to iOS device. If you don't unplug from both ends, it won't work. - You cannot power your iOS device from this cable. You may be able to use the dockStubz+ from CableJive to add power, depending on the iOS device.
I'd give less stars if I didn't know that these problems are mainly due to iOS being a closed hardware system. This cable is a great attempt at opening it up, but there are still issues related to the closed nature of the iOS hardware.