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  Making Things See: 3D Vision with Kinect, Processing, Arduino, and MakerBot
Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot


 
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Welcome to the Vision Revolution. With Microsoft's Kinect leading the way, you can now use 3D computer vision technology to build digital 3D models of people and objects that you can manipulate with gestures and spoken commands. This hands-on guide provides all the technical and conceptual information you need to build cool applications for Kinect, using the Processing programming language and the Arduino microcontroller.

Whether you're a student, hobbyist, maker, gamer, or hardware hacker, Making Things See gets you off and running with several Kinect projects, and gives you the skills and experience you need to build your own fun and creative projects with this magical 3D computer vision technology. Unlock your ability to build interactive applications with Kinect.

  • Learn about face recognition, gait analysis, and depth imaging
  • Analyze and manipulate point clouds
  • Track people with skeletonization and pose detection, and use blob tracking to detect objects
  • Use gestural interfaces for assistive technology
  • Create models for design and fabrication, using 3D scanning technology and a 3D printer
  • Delve into motion tracking for animation and games
  • Build every project in this book with inexpensive off-the-shelf components

Average Customer Review: 5 of 5 | Total Reviews: 1 Write a review.

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  0 of 0 people found the following review helpful:
 
Great book, misleading title February 26, 2014
Reviewer: Anonymous Person  
This is a great book for anyone who wants to learn about the Kinect and how to make use of the libraries available for the PC and Mac. It's an easy read with lots of examples and ideas.

However, I had bought this hoping for some insight on how to implement standalone vision projects with the Arduino. Unfortunately, the Arduino only gets about 20-30 pages of coverage at the end of the book. Even then, it's as nothing more than a servo controller connected to a PC. Definitely not what was implied by the title.

With that said, the author does do a very good job of pulling together a lot of information in one place and if you haven't already entered into the Kinect world, it's easily the best starting point that I've seen. For those that are already experienced in using OpenNI or other libraries, there's enough information packed in that you're likely to gain some new insights or background that you may have missed.

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