Make: Getting Started with Raspberry Pi, 4th Edition - Print
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Updated to include coverage of the Raspberry Pi Models 4 along with the Pico and the brand new Raspberry Pi Zero 2 W, this fourth edition takes you step by step through many fun and educational possibilities!
What can you do with the Raspberry Pi, the affordable computer the size of a credit card? All sorts of things! If you’re learning how to program—or looking to build new electronic projects—this hands-on guide will show you just how valuable that flexible little platform can be.
Updated to include coverage of the Raspberry Pi Models 4 along with the Pico and the brand new Raspberry Pi Zero 2 W, this fourth edition of Getting Started with Raspberry Pi takes you step by step through many fun and educational possibilities. Take advantage of several preloadedprogramming languages. Use the Raspberry Pi with Arduino. Create Internet-connected projects. Play with multimedia. With the Raspberry Pi, you can do all of this and much more.
With this fourth edition, you'll learn to:
- Get acquainted with hardware features on the Pi
- Learn enough Linux to move around the operating system
- Start programming in Python
- Use the Pi’s input and output pins to do some hardware hacking
- Discover how Arduino and the Raspberry Pi can work together
- Create your own Pi-based web server with Python
- Work with the Raspberry Pi Camera Module and USB webcams
- Make the Pi the centerpiece of your Internet of Things project
- 256 pages
Shawn Wallace is an editor at O'Reilly Media and lives in Providence, RI. He is also a member of the Fluxama artist collective responsible for new iOS musical instruments such as Noisemusick and Doctor Om. He designed open hardware kits at Modern Device and taught the Fab Academy at the Providence Fab Lab. For years he was the managing director of the AS220 art space and is a cofounder of the SMT Computing Society.
Matt Richardson is a San Francisco-based creative technologist and contributor to Make: Magazine. He's the owner of Awesome Button Studios, a consultancy focused on blending creativity and technology. After graduating with a Master's from New York University's Interactive Telecommunications Program (ITP) in 2013, he continued his work there as a resident research fellow. Matt is also the author of Make's Getting Started with BeagleBone and Getting Started with Intel Galileo.
Wolfram Donat is a computer engineer who specializes in interfacing software and technology with real-world devices. He's especially adept at bringing projects from vague requirements and napkin sketches to fruition and is also a big fan of teaching people to use easily-available tech to enhance their lives.